Reflecting on War Games

After reading about Six Days in Fallujah, a game referenced in our readings, I couldn’t help but think of an episode of Star Trek: Voyager (Season 6 Episode 14). If you have Netflix, you can watch it “Instantly”—unfortunately the rest of the internet is not so free. Here is the teaser for the episode that ran in 2000 for it:

You can read a synopsis of the episode here. Yay, ethical dilemmas! Check it out!

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2 Responses to Reflecting on War Games

  1. cstabile says:

    I’m glad you caused me to read the account you linked, Iris, because I think it has really important implications for our discussion of America’s Army tomorrow. Maybe worthwhile thinking about which first-person perspective a given FPS game embodies? Clear that that not all first-person perspectives are considered commercially viable.

  2. ibull says:

    Thanks for your reply. I think that is a great point; clearly the intent of the art at hand has no weight in the business decision to publish, which is weird—when Mafia and Mafia II came out for the PC, the intent of the game was all that mattered to the publishers. I guess racism is marketable, but certain kinds of militarism are not. I want to struggle to find meaning in this discontinuity, but I’m not sure that this discrimination between ideas really falls outside notions of cultural hegemony.

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