In Raising the Stakes: E-Sports and the Professionalization of Computer Games, T.L. Taylor talks about how professional gaming can give us a good look into the rules that exist outside of the game.
My question is, if the game was only playable by tournament rules, would this take something away from the sport-like qualities of professional gaming? In other words, if the game could be made glitch-proof and disallowed features could be disabled perfectly from the game for each tournament instance, would the tournaments still be sports in Prof. Taylor’s eyes?
This section from the book seems to argue that an inherent part of sports is the social dispute of rules. In the scenario above, the dispute would exist only for the establishment of the rules; once they are established, then the player would not have the option to cheat against those rules by the new nature of the game. Is this enough to retract from the “sportness” of the game?