Question for T.L. Taylor

Hello Professor Taylor,

When reading your chapter on computer games as professional sports, I was wondering most about the relationship that a gamer has to other gamers in the same way that a team captain may have to a team. How does leadership take effect in gaming? Is it a matter of the most talented gamer taking lead? Does communication make a difference as well (as in their skills as a speaker / typist or their access to a headset make them more defined as a leader)? And furthermore, without the physical presence of the participants, are there more instances of minorities and women as game leaders? How does leadership change when it is conducted through simulations?

Thanks,

Madeleine

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One Response to Question for T.L. Taylor

  1. cstabile says:

    Very good question. There’s been some research on guilds, clans, and other forms of in-game leadership — there was some online discussion a few years back about whether being a Guild Master was something that you should list on your resume (especially in the case of very large guilds).

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