Hello Professor Taylor,
When reading your chapter on computer games as professional sports, I was wondering most about the relationship that a gamer has to other gamers in the same way that a team captain may have to a team. How does leadership take effect in gaming? Is it a matter of the most talented gamer taking lead? Does communication make a difference as well (as in their skills as a speaker / typist or their access to a headset make them more defined as a leader)? And furthermore, without the physical presence of the participants, are there more instances of minorities and women as game leaders? How does leadership change when it is conducted through simulations?