Taylor’s lecture was a very interesting look into the gender dynamics of gaming, most notably in the competitive e-sports sphere. Many great points were made that I hadn’t considered, one of which was about where we place blame for the misogyny. I thought it was important to reiterate to not blame the women involved in roles such as booth babes or those who participate in gamer photoshoots that don’t accurately portray reality. People often say, if they don’t like it then they should take a stand against it, which Taylor targeted as a cop-out mentality for the greater social problem that needs to be addressed. Her points about the ambiguity of the definition of masculinity currently in the gaming world seems to be a huge platform that demands more research as well.
- Unfurling the expanded Self: How Aspirational Identification + Avatars Can = Hyper-Real You
- Sarkeesian in a TEDx talking about the Kickstarter incident and how it ended etc
- Gamification: How Game Dynamics Alter the Behavior of Scientist, Workers, and Terrorists: FINAL BLOG POST
- Video Games in Education: Final Blog Post
- Final Blog Post: Roosterteeth, Red vs Blue, and Machinima