Gamification

“Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes.” gartner.com, last modified April 12, 2011, http://www.gartner.com/newsroom/id/1629214
“About.” Enterprise-Gamification.com. Accessed February 7, 2013. http://www.enterprise-gamification.com/index.php/en/about.
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore, ‘ “Alone together?”: exploring the social dynamics of massively multiplayer online games,’
Brown, Barry, and Marek Bell. “CSCW at Play.” 350. ACM Press, 2004. doi:10.1145/1031607.1031666.

Salovaara, Antti, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, and Marko Turpeinen. “Playmakers in Multiplayer Game Communities: Their Importance and Motivations for Participation.” In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 334–337. ACE  ’05. New York, NY, USA: ACM, 2005. doi:10.1145/1178477.1178540.

Ducheneaut, Nicolas, and Robert J. Moore. “The Social Side of Gaming.” 360. ACM Press, 2004. doi:10.1145/1031607.1031667.

Beznosyk, Anastasiia, Peter Quax, Karin Coninx, and Wim Lamotte. “The Influence of Cooperative Game Design Patterns for Remote Play on Player Experience.” 11. ACM Press, 2012. doi:10.1145/2350046.2350051.

“6 Ways to Gamify Your Facebook Marketing.” Mashable. Accessed February 7, 2013. http://mashable.com/2012/06/20/gamification-facebook-marketing/.

“Content Tagging – CXM.” Accessed February 7, 2013. http://my.simplermedia.com/acton/form/2782/0013:d-0001/1/index.htm.

“The Gamification of Jihad Transcript.” Onthemedia. Accessed February 7, 2013. http://www.onthemedia.org/2011/may/06/the-gamification-of-jihad/transcript/?utm_source=sharedUrl&utm_media=metatag&utm_campaign=sharedUrl.

11) Brachman, Jarret, and Alix Levine. “The World of Holy Warcraft.” Foreign Policy, April 13, 2011. http://www.foreignpolicy.com/articles/2011/04/13/the_world_of_holy_warcraft.

“Op-Ed: Gaming the System – Gamification Co.” Gamification Co. Accessed February 7, 2013. http://www.gamification.co/2011/05/17/gaming-the-system/.

Contractor, Noshir. “From Disasters to WOW.” 1. ACM Press, 2011. doi:10.1145/1995966.1995968.

Achterbosch, Leigh, Robyn Pierce, and Gregory Simmons. “Massively Multiplayer Online Role-playing Games.” Computers in Entertainment 5, no. 4 (March 1, 2008): 1. doi:10.1145/1324198.1324207.

Meimaris, Michael. “Computer Games-based Learning.” xviii. ACM Press, 2008. doi:10.1145/1413634.1413639.

Yee, Nick. “The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments.” Presence: Teleoperators and Virtual Environments 15, no. 3 (June 2006): 309–329. doi:10.1162/pres.15.3.309.

Zhang, Xiaolong, and George W. Furnas. “Social Interactions in Multiscale CVEs.” 31–38. ACM Press, 2002. doi:10.1145/571878.571884.

Turk, Matthew, Jeremy Bailenson, Andrew Beall, Jim Blascovich, and Rosanna Guadagno. “Multimodal Transformed Social Interaction.” 46. ACM Press, 2004. doi:10.1145/1027933.1027942.

Huotari, Kai, and Juho Hamari. “Defining Gamification.” 17. ACM Press, 2012. doi:10.1145/2393132.2393137.

McGonigal, Jane. “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” (January 20, 2011). http://dl.acm.org/citation.cfm?id=1972527.

Halai, Sameer, Shelly Farnham, Greg Melander, Flynn Joffray, Nathan Roberton, and Craig Jensen. “Dotastic.” 263. ACM Press, 2012. doi:10.1145/2141512.2141594.

Lampe, Cliff, Nicole B. Ellison, and Charles Steinfield. “Changes in Use and Perception of Facebook.” 721. ACM Press, 2008. doi:10.1145/1460563.1460675.

Kirman, Ben, Shaun Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, and Andrea Gaggioli. “Improving Social Game Engagement on Facebook Through Enhanced Socio-contextual Information.” 1753. ACM Press, 2010. doi:10.1145/1753326.1753589.

Farzan, Rosta, Laura A. Dabbish, Robert E. Kraut, and Tom Postmes. “Increasing Commitment to Online Communities by Designing for Social Presence.” 321. ACM Press, 2011. doi:10.1145/1958824.1958874.

Tyni, Heikki, Olli Sotamaa, and Saara Toivonen. “Howdy Pardner!” 22. ACM Press, 2011. doi:10.1145/2181037.2181042.

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