Gender & Games

Aarsand, Pal. “The ordinary player: teenagers talk about digital games.” Journal of Youth Studies 15, no. 8 (2012): 961–977.

Clarke, Delwin, and P. Robert Duimering. “How Computer Gamers Experience the Game Situation: a Behavioral Study.” Comput. Entertain. 4, no. 3 (July 2006).

Dickerman, Charles, Jeff Christensen, and Stella Beatríz Kerl-McClain. “Big Breasts and Bad Guys: Depictions of Gender and Race in Video Games.” Journal of Creativity in Mental Health 3, no. 1 (March 2008): 20–29.

Dill, Karen E., Brian P. Brown, and Michael A. Collins. “Effects of Exposure to Sex-stereotyped Video Game Characters on Tolerance of Sexual Harassment.” Journal of Experimental Social Psychology 44, no. 5 (September 2008): 1402–1408.

Dill, Karen E., and Kathryn P. Thill. “Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions.” Sex Roles 57, no. 11–12 (December 1, 2007): 851–864.

Donaldson, Mike. “What Is Hegemonic Masculinity?” Theory and Society 22, no. 5 (October 1, 1993): 643–657.

Downs, Edward, and Stacy Smith. “Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis.” Sex Roles 62, no. 11/12 (June 2010): 721–733.

Eden, Allison, Erin Maloney, and Nicholas David Bowman. “Gender Attribution in Online Video Games.” Journal of Media Psychology: Theories, Methods, and Applications 22, no. 3 (January 1, 2010): 114–124.

Eklund, Lina. “Doing Gender in Cyberspace: The Performance of Gender by Female World of Warcraft Players.” Convergence: The International Journal of Research into New Media Technologies 17, no. 3 (8–1, 2011): 323–342.

Guadagno, Rosanna E., Nicole L. Muscanell, Bradley M. Okdie, Nanci M. Burk, and Thomas B. Ward. “Even in Virtual Environments Women Shop and Men Build: A Social Role Perspective on Second Life.” Computers in Human Behavior 27, no. 1 (January 2011): 304–308.

Hamlen, Karla R. “Re-Examining Gender Differences in Video Game Play: Time Spent and Feelings of Success.” Journal of Educational Computing Research 43, no. 3 (November 2010): 293–308.

Harvey, Alison. “ARCHITECTURES OF PARTICIPATION IN DIGITAL PLAY Social norms, gender, and  youth gameplay.” Information Communication & Society 14, no. 3 (2011): 303–319.

Hefner, Dorothée, Christoph Klimmt, and Peter Vorderer. “Identification with the Player Character as Determinant of Video Game Enjoyment.” In Proceedings of the 6th International Conference on Entertainment Computing, 39–48. ICEC’07. Berlin, Heidelberg: Springer-Verlag, 2007.

Hitchens, Michael, Anders Drachen, and Deborah Richards. “An Investigation of Player to Player Character Identification via Personal Pronouns.” In Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, 11:1–11:11. IE  ’12. New York, NY, USA: ACM, 2012.

Huh, Searle, and Dmitri Williams. “Dude Looks Like a Lady: Gender Swapping in an Online Game.” In Online Worlds: Convergence of the Real and the Virtual, edited by William Sims Bainbridge, 161–174. Human-Computer Interaction Series. Springer London, 2010.

Ibrahim, Roziana, Gary Wills, and Lester Gilbert. “deGendering Games: Towards A Gender-Inclusive Framework For Games,” 2010.

Jansz, Jeroen, Corinne Avis, and Mirjam Vosmeer. “Playing The Sims2: An Exploration of Gender Differences in Players’ Motivations and Patterns of Play.” New Media & Society 12, no. 2 (3–1, 2010): 235–251.

Jenson, Jennifer, Suzanne de Castell, and Stephanie Fisher. “Girls Playing Games: Rethinking Stereotypes.” In Proceedings of the 2007 Conference on Future Play, 9–16. Future Play  ’07. New York, NY, USA: ACM, 2007.

Kafai, Yasmin B, Carrie Heeter, Jill Denner, and Jennifer Y Sun. Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming. Cambridge, Mass.: MIT Press, 2008.

Khanolkar, Preeti R., and Paul D. McLean. “100-Percenting It: Videogame Play Through the Eyes of Devoted Gamers.” Sociological Forum 27, no. 4 (December 2012): 961–985.

Lehdonvirta, Vili, and Pekka Räsänen. “How Do Young People Identify with Online and Offline Peer Groups? A Comparison Between UK, Spain and Japan.” Journal of Youth Studies 14, no. 1 (2011): 91–108.

Levy, Laura M., Maribeth Gandy, Rob Solomon, Anne Collins McLaughlin, Jason C. Allaire, and Laura A. Whitlock. “Fear of Failure: Gender Differences in Older Adult Gamers.” In Proceedings of the International Conference on the Foundations of Digital Games, 292–293. FDG  ’12. New York, NY, USA: ACM, 2012.

Martin, Derrick, and Kirsten Ellis. “Playing the Game: Effective Gender Role Analysis Techniques for Computer Games.” In Proceedings of the 23rd Australian Computer-Human Interaction Conference, 185–193. OzCHI  ’11. New York, NY, USA: ACM, 2011.

Martins, Nicole, Dmitri Williams, Kristen Harrison, and Rabindra Ratan. “A Content Analysis of Female Body Imagery in Video Games.” Sex Roles 61, no. 11/12 (December 2009): 824–836.

McQuillan, Helen, and Brian O’ Neill. “Gender Differences in Children’s Internet Use.” Journal of Children and Media 3, no. 4 (2009): 366–378.

Miller, Cindy Faith, Leah E. Lurye, Kristina M. Zosuls, and Diane N. Ruble. “Accessibility of Gender Stereotype Domains: Developmental and Gender Differences in Children.” Sex Roles 60, no. 11–12 (June 1, 2009): 870–881.

Miller, Monica K., and Alicia Summers. “Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines.” Sex Roles 57, no. 9/10 (November 2007): 733–742.

Ogletree, Shirley Matile, and Ryan Drake. “College Students’ Video Game Participation and Perceptions: Gender Differences and Implications.” Sex Roles 56, no. 7/8 (April 2007): 537–542.

Salter, Anastasia, and Bridget Blodgett. “Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public.” Journal of Broadcasting & Electronic Media 56, no. 3 (July 2012): 401–416.

Sanford, Kathy, and Leanna Madill. “Resistance Through Video Game Play: It’s a Boy Thing.” Canadian Journal of Education / Revue Canadienne De L’éducation 29, no. 1 (January 1, 2006): 287–306.

Shaw, Adrienne. “Do You Identify as a Gamer? Gender, Race, Sexuality, and Gamer Identity.” New Media & Society 14, no. 1 (February 1, 2012): 28–44.

Shen, Cuihua, and Dmitri Williams. “Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being.” Communication Research 38, no. 1 (2–1, 2011): 123–149.

Terlecki, Melissa, Jennifer Brown, Lindsey Harner-Steciw, John Irvin-Hannum, Nora Marchetto-Ryan, Linda Ruhl, and Jennifer Wiggins. “Sex Differences and Similarities in Video Game Experience, Preferences, and Self-Efficacy: Implications for the Gaming Industry.” Current Psychology 30, no. 1 (March 1, 2011): 22–33.

Thorne, Barrie. Gender Play: Girls and Boys in School. Rutgers University Press, 1993.

Thornham, Helen. Ethnographies of the Videogame: Gender, Narrative and Praxis. Ashgate Publishing, Ltd., 2011.

Tragos, Peter. “Monster Masculinity: Honey, I’ll Be In The Garage Reasserting My Manhood.” Journal of Popular Culture 42, no. 3 (June 2009): 541–553.

Walkerdine, Valerie. “Playing The Game.” Feminist Media Studies 6, no. 4 (December 2006): 519–537.

Williams, Dmitri, Mia Consalvo, Scott Caplan, and Nick Yee. “Looking for Gender: Gender Roles and Behaviors Among Online Gamers.” Journal of Communication 59, no. 4 (2009): 700–725.

Yao, Mike, Chad Mahood, and Daniel Linz. “Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game.” Sex Roles 62, no. 1/2 (January 2010): 77–88.


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