GTA and Race

Barrett, Paul. “White Thumbs, Black Bodies: Race, Violence, and Neoliberal Fantasies in Grand Theft Auto: San Andreas.” Review of Education, Pedagogy, and Cultural Studies 28, no. 1 (August 19, 2006): 95-119. Accessed February 07, 2013. http://www.tandfonline.com/doi/abs/10.1080/10714410600552902.

DeVane, Ben, and Kurt D. Squire. “The Meaning of Race and Violence in Grand Theft Auto.” Games and Culture 3, no. 3-3 (July 2008): 264-85. Accessed February 07, 2013. http://gac.sagepub.com/content/3/3-4/264.short.

Dymek, Mikolaj. “Among Pasta-loving Mafiosos, Drug-selling Columbians and Noodle-eating Triads – Race, Humour and Interactive Ethics in Grand Theft Auto III.” Among Pasta-loving Mafiosos, Drug-selling Columbians and Noodle-eating Triads – Race, Humour and Interactive Ethics in Grand Theft Auto III. May 28, 2005. Accessed February 07, 2013. http://summit.sfu.ca/item/206.

Garrelts, Nate. 2006. The meaning and culture of Grand theft auto: critical essays. Jefferson, N.C.: McFarland & Co.

Higgin, Tanner. “Gaming the System.” How I Use Leeroy Jenkins to Teach Race in Videogames. September 17, 2009. Accessed February 07, 2013. http://www.tannerhiggin.com/how-i-use-leeroy-jenkins-to-teach-race-in-videogames/.

Higgin, Tanner. “Gaming the System.” Teaching Transcoded Race in Videogames. May 23, 2005. Accessed February 07, 2013. http://www.tannerhiggin.com/test/.

Higgin, Tanner. “Gaming the System.” Videogames as Critical Race Pedagogy. April 3, 2011. Accessed February 07, 2013. http://www.tannerhiggin.com/videogames-as-critical-race-pedagogy/.

Kushner, David. 2012. Jacked the outlaw story of Grand theft auto. Hoboken, N.J.: John Wiley & Sons. http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=439970.

Leonard, David J. “Not a Hater, Just Keepin’ It Real.” Games and Culture 1, no. 1 (January 2006): 83-88. Accessed February 07, 2013. http://gac.sagepub.com/content/1/1/83.

Leonard, David. “”Live in Your World, Play in Ours”: Race, Video Games, and Consuming the Other – SIMILE: Studies In Media & Information Literacy Education – Volume 3, Number 4 / November 2003 – University of Toronto Press.” SIMILE: Studies in Media & Information Literacy Education 3, no. 4 (November 2003): 1-9. Accessed February 07, 2013. http://utpjournals.metapress.com/content/p64ut85g663gr605/.

Mclean, Bethany. 2005. “Sex, Lies, and Videogames – What’s most shocking about the controversial-and top-selling-Grand Theft Auto isn’t embedded sex scenes. It’s the financial chicanery of the game’s maker. So why don’t investors care?” Fortune. 152 (4): 66.

Miller, Kiri. “The Accidental Carjack: Ethnography, Gameworld Tourism, and Grand Theft Auto.” Game Studies 8, no. 1 (September 2008). Accessed February 07, 2013. http://gamestudies.org/0801/articles/miller.

Miller, Kiri. “Jacking the Dial: Radio, Race, and Place in “Grand Theft Auto”” Ethnomusicology 51, no. 3 (Fall 2007): 402-38.

Smith, Stacy L. “Perps, Pimps and Provacative Clothing: Examining Negative Content Patterns in Video Games.” In Playing Video Games: Motives, Responses, and Consequences. Psychology Press, 2012.

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