Performance

Bers, Marina Umaschi. 2012. Designing digital experiences for positive youth development: from playpen to playground. New York: Oxford University Press.
Brinthaupt, Thomas M., and Richard P. Lipka. 2002. Understanding early adolescent self and identity: applications and interventions. Albany: State University of New York Press.
Cover, Rob. 2006. “Audience inter/active”. New Media & Society. 8 (1): 139-158.
Duncan, Anne. 2006. Performance and identity in the classical world. Cambridge, U.K.: Cambridge University Press.
Hannah, Mo Therese, George Domino, Richard Hanson, and William Hannah. 1994. “Acting and Personality Change: The Measurement of Change in Self-Perceived Personality Characteristics during the Actors Character Development Process”. Journal of Research in Personality. 28 (3): 277-286.
Jenson, Jennifer, and Suzanne de Castell. 2010. “Gender, Simulation, and Gaming: Research Review and Redirections”. Simulation & Gaming. 41 (1): 51-71.
Gale, Maggie B., and Vivien Gardner. 2004. Auto/biography and identity: women, theatre, and performance. Manchester: Manchester University Press.
Meisner, Sanford, and Dennis Longwell. 1987. Sanford Meisner on acting. New York: Vintage Books.
Thornham, Helen. 2011. Ethnographies of the videogame: gender, narrative and praxis. Farnham, Surrey, England: Ashgate.
Salen, Katie, and Eric Zimmerman. 2006. The game design reader: a rules of play anthology.Cambridge, Mass: MIT Press.
Silverberg, Larry. 2000. The Sanford Meisner approach. workbook four, playing the part. Hanover, NH:Smith and Kraus.
Stanislavsky, Konstantin. 1948. An actor prepares. New York: Theatre Arts Books.
Strasberg, Lee, and Evangeline Morphos. 1988. A dream of passion: the development of the method.New York, N.Y.: New American Library.
Squire, Kurt. 2006. “From Content to Context: Videogames as Designed Experience”. Educational Researcher. 35 (8): 19-29.
Valkenburg, Patti, Alexander Schouten, and Jochen Peter. 2005. “Adolescents’ identityexperiments on the internet”. New Media & Society.
Williams, Dmitri, Nicole Martins, Mia Consalvo, and James Ivory. 2009. “The virtual census: representations of gender, race and age in video games”. New Media & Society. 11 (5): 815-834.

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