Science Education 1

Adachi, Paul J C, and Teena Willoughby. 2013. “More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades.” Journal of Youth and Adolescence (January 24). doi:10.1007/s10964-013-9913-9.

Adams, Barbara J, Franklin Margaron, and Brian J Kaplan. 2012. “Comparing Video Games and Laparoscopic Simulators in the Development of Laparoscopic Skills in Surgical Residents.” Journal of Surgical Education 69 (6) (December): 714–717. doi:10.1016/j.jsurg.2012.06.006.

Adams, Samantha A. 2010. “Use of ‘Serious Health Games’ in Health Care: a Review.” Studies in Health Technology and Informatics 157: 160–166.

Author Not Listed. 2013. “Serious Games for Healthcare.” BreakAway Limited. Accessed February 6.

Boot, W.R., M Champion, D.P. Blakely, T. Wright, D.J. Souders, and N. Charness. 2013. “Video Games as a Means to Reduce Age-related C… [Front Psychol. 2013] – PubMed – NCBI.” Frontiers in Cognition 4 (31) (February 1).

Graafland, M, J M Schraagen, and M P Schijven. 2012. “Systematic Review of Serious Games for Medical Education and Surgical Skills Training.” The British Journal of Surgery 99 (10) (October): 1322–1330. doi:10.1002/bjs.8819.

Grossman, Lisa. 2013. “Computer Game Makes You a Genetic Scientist.” Accessed February 6.

Harris, Scott. 2011. “Video Games as Medical Education Tools – June 2011 – AAMC Reporter – Newsroom – AAMC”. Academic Organization. Association of American Medical Colleges.

Kennedy, A.M., E.M. Boyle, O. Traynor, T. Walsh, and A.D.K Hill. 2011. “Video Gaming Enhances Psychomotor Skills But Not Visuospatial and Perceptual Abilities in Surgical Trainees.” Journal of Surgical Education 68 (5) (October): 414–420.

Lehmann, K S, C Holmer, S Gillen, J Gröne, U Zurbuchen, J P Ritz, and H J Buhr. 2012. “Suitability of a Virtual Reality Simulator for Laparoscopic Skills Assessment in a Surgical Training Course.” International Journal of Colorectal Disease (September 30). doi:10.1007/s00384-012-1589-1.

Levac, Danielle E, and Patricia A Miller. 2013. “Integrating Virtual Reality Video Games into Practice: Clinicians’ Experiences.” Physiotherapy Theory and Practice (January 30). doi:10.3109/09593985.2012.762078.

Mann, Adam. 2013. “Write Your Name in the Stars With Galactic Typography.” Accessed February 6.

Markoff, John. 2013a. “EteRNA, an Online Game, Helps Build a New RNA Warehouse.” The New York Times. Accessed February 5.

———. 2013b. “Video Gamers Tackle Protein-Folding Puzzles in Foldit.” The New York Times. Accessed February 5.

McGonigal, Jane. 2010. “Gaming Can Make a Better World” March.

Miller, G. 2005. “SOCIETY FOR NEUROSCIENCE MEETING: Computer Game Sharpens Aging Minds.” Science 310 (5752) (November 25): 1261a–1261a. doi:10.1126/science.310.5752.1261a.

Rooney, Ben. 2012. “Serious Games Seek Slice Of Health-Care Market.” The Wall Street Journal.

Shane, Matthew D, Barbara J Pettitt, Craig B Morgenthal, and C Daniel Smith. 2008. “Should Surgical Novices Trade Their Retractors for Joysticks? Videogame Experience Decreases the Time Needed to Acquire Surgical Skills.” Surgical Endoscopy 22 (5) (May): 1294–1297. doi:10.1007/s00464-007-9614-0.

The Scientist Staff. 2013. “Games for Science.” The Scientist. Accessed February 5.

Turkle, Sherry. 2011. Alone Together: Why We Expect More from Technology and Less from Each Other. New York: Basic Books.

———. 2012. “Sherry Turkle: Connected, but Alone?” April.

UTMB Public Affairs. 2012. UTMB’s Dr. Kilic on the Robotic Simulator Training Study.



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