Category Archives: Final blog post

Final Blog Post: Roosterteeth, Red vs Blue, and Machinima

Introduction Video media has undergone radical change in the course of twenty years from being a phenomenon only mass distributed on television to something that can be efficiently dispensed to home computers via the internet.  With the invention of the … Continue reading

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Final Blog Post: TETRIS and Other Videogames’ Effects on PTSD

Early in the term we watched Jane McGonigal’s TED talk entitled “Gaming Can Make a Better World” (2010). Her presentation focused on harnessing gamers’ inherent cooperative and decision making skills in order to solve the problems of the world, arguing … Continue reading

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Video Games, Art, and the Interactive Spectacle

Van Gogh was an artist; I’m comfortable saying that.  So is Louise Bougeois.  The same goes for James Turrell.  I am pretty confident about Donald Judd, and absolutely positive about Mark Rothko.  I hope more than anything that my professors … Continue reading

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Final Blog Post – Race and Culture in Grand Theft Auto

Jeff and Karlin Racial elements in media forms such as literature, television, and movies are heavily scrutinized.  There are images of racial stereotypes and interactions between people of certain races that pander to society’s insecurities and face value judgments of … Continue reading

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(Extremely) Extended Blog Post: Why is there a “No Girls Allowed” Sign on this Video Game?

Video games are considered largely by society, and especially within the industry in general, as a “man’s world.” We have talked about this in class, and we have also talked about how, despite these conceptions, there are still almost as … Continue reading

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Play’s the Thing: Recess on Theatrical and Virtual Playgrounds (Extended Blog Post)

Play. Just that one word can communicate so much. The first image that comes to mind for me personally is that of children playing with each other outside on a sunny day without any other care in the world. I’m … Continue reading

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Extended Blog – Teaching Ecological Concepts Through Video Games

As ever more younger generations begin to immerse themselves (if they haven’t already) in the virtual world of video games, it comes as no surprise then that various educational institutions are now attempting to incorporate video games into their curriculum.  … Continue reading

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Actor, Gamer, Character, Avatar: The Similarities Between Acting and Gaming

Evan Marshall and Madeleine Weatherhead As two Theatre Arts students, throughout our study of videogames and their impact on culture and identity, we have noticed several similarities between acting and gaming. There is a relationship between an actor and their … Continue reading

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FBP—Exploration: Competition and Hegemonic Masculinity on Wall St.

In Sept. 1998 [1], Arthur Levitt, then chairman of the Securities and Exchange Commission, called for a cultural change on Wall Street in response to risky business behavior he observed in the practice of earnings management.

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Extended Blog Post: The Future of Games and Science

For our extended blog post, Vishesh and I decided to look at the interplay (hehe) between science and videogames. Specifically, we wanted to explore the role “serious” games can play (heatin’ up!) in the furthering of scientific goals. We also … Continue reading

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