Week 1: Play

Games: Gloom (2004), Dixit (2010), Pandemic (2008), Pass the Bomb (1998), Scrabble (1938), Snakes and Ladders (16th century)

1.8.13 Reading:

  • Johan Huizinga (1938) “Nature and Significance of Play as a Cultural Phenomenon” The Game Design Reader

1.10.13 Readings:

Week 1 further reading:

  • Ian Bogost (2011) How to do Things with Videogames
  • Alexander Galloway (2006) Gaming: Essays on Algorithmic Culture
  • Linda Hughes (1983) “Beyond the Rules of the Game: Why are Rooie Rules Nice?” The Game Design Reader, 504-517

 

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